![]() ![]() What is the ending number used for? The "0" in "e00_def_cl_0".Ģ. Using old imports with morphs like "e00_def_cl", "e00_def_op" will be both striped as "e00_def", thus making the latter morph replacing the former one.ġ. e00_def_cl => e00_def_cl_0) and then strips everything after the last "_" when the morphs are re-imported. Tangents depend on normals and need also be correct for light effects. So the Bumpmap has to match your MainTex texture, it cant be a random one from somewhere else. Normals can be modified with the BumpMap texture. For special cases the hair may have to be divided into different meshes, to ensure that each hair "strand" have their tangents acted in correct out I figured out why my last morph import failed. Dr.Bloodmoney Prio 1 for all lighting problems : the normals. Use tangent flipping function in SB3UGS can solve some problem (but not all). If they are not used correctly they can produce light problem as well. ![]() red tangent pointing up = blue tangent pointing down). ![]() Right mouse button can be used to change the FOV while in first person mode. In an hscene the selected chara is the one that is closest to the cameratarget when pressing the button. Tangents are in red and blue, representing different coordinate systems (left-handed or right handed), therefore their directions are always in opposite (i.e. The original and the best POV mod for Honey Select improved and updated for the latest version. Addition to normals, tangents also take part in light reflection. BetterRepack HoneySelect R0.5 Modpack Released Infos: 1. ![]()
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